海洋场景绘制关键技术研究及实现

Research and Realization on the Rendering of Ocean

  • 摘要: 为更加真实地模拟自然场景中的海洋系统,提高在海洋勘探、电影、游戏、军事模拟等重要领域中的应用质量,对海面网格建模、高度场计算和纹理映射进行了研究。另一方面,为满足系统在运行过程中的实时性、稳定性,分别采用了投影网格算法、Perlin噪音、法线扰动技术,并对投影网格算法进行了优化,提出了非均匀视平面网格投影法。最终生成了外形、运动方式和环境较为逼真的海洋系统。经验证,该系统具有较好的实时性和稳定性。

     

    Abstract: In order to simulate the ocean system of natural scene more realisticly, improve application quality in the important fields such as oceanic exploration, films, games, military simulation and so on, a reserch about ocean surface grid modeling, height fields calculating and texture mapping is carried out. On the other hand, in order to satisfy the real-time ability and eliability during running, the algorithm of projected grid, Perlin noise and the technique of normal disturbance are respectively adopted.What’s more,the algorithm of projected grid is optimized and the grid projecting of inhomogeneous visual plane is carried out. As a result, an ocean system with realistic shape, movement mode and environment is formed. The system has good real-time ability and eliability through verification.

     

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