民俗活动“板凳龙”行进状态建模与路径优化研究

Research on Moving State Modeling and Path Optimization of the Folk Activity “Bench Dragon”

  • 摘要: 针对民俗活动“板凳龙”的行进状态建模与路径优化问题,提出一种基于平面几何分析和运动学约束的递推建模方法:首先构建把手位置和速度递推模型,进而建立考虑碰撞约束的调头路径长度优化模型。基于递推模型求解各时刻把手运动参数后,通过几何关系分析与坐标系变换方法,建立碰撞时间估计模型,依据路径不相交、不发生碰撞与龙头不逆行确定模型的约束条件,并设计多重搜索算法实现碰撞时刻的精确判定。在给定螺距与调头空间下,使用遗传算法计算得“板凳龙”的近似最短调头路径为11.7915 m。计算结果表明:当优化路径下要求各把手速度不大于2 m/s时,需约束龙头速度不大于0.9670 m/s,该结果为安全控制提供量化依据。

     

    Abstract: To address the problems of moving state modeling and path optimization for the folk activity “Bench Dragon”, this study proposes a recursive modeling method based on planar geometric analysis and kinematic constraints. A recursive model for handle positions and velocities is first constructed, and then a turning path length optimization model incorporating collision constraints is developed. Based on the recursive model, the motion parameters of handles at each time step are obtained. A collision time estimation model is constructed through geometric relationship analysis and coordinate system transformation. The constraints of the model are determined based on the conditions that paths do not intersect, no collisions occur, and the dragon head does not move backward. A multi-search algorithm is designed to achieve precise determination of collision times. Under the given helix pitch and turning space constraints, the approximate shortest turning path for the “bench dragon” is computed as 11.7915 m using a genetic algorithm. The results demonstrate that when the velocity of each handle is required not to exceed 2 m/s under the optimized path, the dragon head velocity must be constrained to no more than 0.9670 m/s, providing a quantitative basis for safety control.

     

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